P+ - Mewtwo - Action - 0x11b

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  2. CallEveryFrame { thread_id: 9, script: 0x193a8 }
  3. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(2)) }
  5. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(4.1)))
  6. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(-4.1)))
  7. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(0)))
  8. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(4)) }
  9. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(4.1)))
  10. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(-4.1)))
  11. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(0)))
  12. if (OnGround)
    1. FloatVariableSet { variable: RandomAccessFloat (0x409), value: 0 }
  13. ChangeSubactionRestartFrame(SpecialHiMove)
  14. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }