P+ - Mewtwo - Action - 0x11b
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- CallEveryFrame { thread_id: 9, script: 0x193a8 }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(4.1)))
- PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(-4.1)))
- PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(4.1)))
- PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(-4.1)))
- PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(0)))
- if (OnGround)
- FloatVariableSet { variable: RandomAccessFloat (0x409), value: 0 }
- ChangeSubactionRestartFrame(SpecialHiMove)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- LoopRest
Exit Script
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }