P+ - Snake - Action - 0xa0 SmashSwingItemWindup
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10119), action: SmashSwingItemCharge, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(ButtonHeld value(0))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10118), action: SmashSwingItem, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual InternalConstantInt (0xc32)))
- Posture(2)
- else
- if ((InternalConstantInt(ControlStickXAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc32)))
- Posture(1)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- IntVariableDecrement { variable: RandomAccessInt (0x0) }
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1033 })] }
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 })] }
- Case(292)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(80), Bool(true)] }
- Case(310)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(92), Bool(true)] }
- Case(317)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(96), Bool(true)] }
- Case(303)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(88), Bool(true)] }
- EndSwitch
- Goto(0x8054c320)
- if (not(ButtonHeld value(0)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- else
- if (ButtonPress value(0))
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
Exit Script (Common)