P+ - Snake - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. CreateInterrupt { interrupt_id: None, action: 0x130, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  4. if (OnGround)
    1. ChangeSubactionRestartFrame(FinalStart)
  5. else
    1. ChangeSubactionRestartFrame(FinalAirStart)
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x19) }

Exit Script

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  2. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  3. Case(304)
  4. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  6. FinalSmashExit
  7. EndSwitch