P+ - Yoshi - Action - 0x114 SpecialHi
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if (OnGround)
- ChangeSubactionRestartFrame(SpecialHi)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- ChangeSubactionRestartFrame(SpecialAirHi)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- CallEveryFrame { thread_id: 9, script: 0x11878 }
- loop Infinite times:
- LoopRest
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- ChangeSubaction(SpecialHi)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- ChangeSubaction(SpecialAirHi)
- FloatVariableSet { variable: RandomAccessFloat (0x0), value: -0.3 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x0), value: InternalConstantInt(HorizontalCharacterVelocity) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(0))), y_vel: Constant(0.0) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
Exit Script
- ArticleRemove(1)