P+ - Yoshi - Action - 0x113 SpecialS

Entry Script

  1. FloatVariableSet { variable: LongtermAccessFloat (0x1e), value: 40 }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x5a) }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  6. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  7. ControllerUnk02
  8. CallEveryFrame { thread_id: 9, script: 0x24e1c }
  9. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSStart)
      3. else
        1. ChangeSubactionRestartFrame(SpecialSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirSStart)
      3. else
        1. ChangeSubactionRestartFrame(SpecialAirSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script