PM3.02 - Lucas - Action - 0x11a
Entry Script
- GenerateArticle { article_id: 2, subaction_only: true }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (not(ArticleExists value(2))) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) LessThanOrEqual scalar(0)))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CallEveryFrame { thread_id: 9, script: 0x18a90 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialHiHold)
- else
- ChangeSubaction(SpecialHiHold)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(102)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialAirHiHold)
- else
- ChangeSubaction(SpecialAirHiHold)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script