PM3.02 - Lucas - Action - 0x11d

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: HitGroundTumble, requirement: (OnGround) }
  2. if ((InternalConstantInt (0xfb1) GreaterThan scalar(0)))
    1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  3. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(DamageFall_1)

Exit Script