PM3.02 - Lucas - Action - 0x112 SpecialN

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x69), value: 0 }
  2. IntVariableSet { variable: RandomAccessInt (0x6a), value: 60 }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. ResetVerticalVelocityAndAcceleration(true)
  6. ResetVerticalVelocityAndAcceleration(false)
  7. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool (0x6b)))
  9. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (CharacterExists) }
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x6b))
  11. CallEveryFrame { thread_id: 9, script: 0x1aba8 }
  12. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialNStart)
      4. else
        1. ChangeSubaction(SpecialNStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(0)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirNStart)
      4. else
        1. ChangeSubaction(SpecialAirNStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script