PM3.02 - Lucas - Action - 0x112 SpecialN
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x69), value: 0 }
- IntVariableSet { variable: RandomAccessInt (0x6a), value: 60 }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool (0x6b)))
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (CharacterExists) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x6b))
- CallEveryFrame { thread_id: 9, script: 0x1aba8 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialNStart)
- else
- ChangeSubaction(SpecialNStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialAirNStart)
- else
- ChangeSubaction(SpecialAirNStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script