PM3.02 - Lucas - Action - 0x11e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. if ((InternalConstantInt (0xfb1) GreaterThan scalar(0)))
    1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
    3. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: InternalConstantInt (0xfb1) }
  4. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
  5. ChangeSubactionRestartFrame(SpecialAirHiBlend)
  6. CallEveryFrame { thread_id: 9, script: 0x19078 }
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(0)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script