PM3.02 - Olimar - Subaction - SpecialAirHiStart_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |

Stats

IASA: None
Subaction Index: 0x1db

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(2.5), Scalar(1.0)] }
  3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  4. AsyncWait(9.0)
  5. Posture(3)
  6. Posture(4)
  7. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  8. AsyncWait(10.0)
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  10. AsyncWait(11.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  12. Subroutine(0x32eb4)

GFX

  1. SoundEffect1(5025)
  2. SoundEffect1(5079)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. FrameSpeedModifier { multiplier: 0.555, unk: 0 }
  5. AsyncWait(9.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(19.0)
  8. FrameSpeedModifier { multiplier: 2.0, unk: 0 }

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(5030)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(11.0)
  3. Rumble { unk1: 18, unk2: 0 }