PM3.02 - Olimar - Subaction - SpecialAirNFailure

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Stats

IASA: 34
Subaction Index: 0x1d0

Scripts

Main

  1. AsyncWait(2.0)
  2. ResetVerticalVelocityAndAcceleration(true)
  3. AsyncWait(8.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  7. if ((LongtermAccessInt (0x5b) Equal scalar(0)))
    1. SetVelocity { x_vel: 0.0, y_vel: 1.5 }
    2. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Constant(0.0) }
  8. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  9. IntVariableIncrement { variable: LongtermAccessInt (0x5b) }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(5106)

    Other

    1. AsyncWait(9.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(33.0)
    4. AllowInterrupts