PM3.02 - Sheik - Action - 0x118

Entry Script

  1. ArticleRemove(1)
  2. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  3. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }
  4. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. SetAirGround(6)
    3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(OnGround)
    5. if ((InternalConstantInt (0xfa4) GreaterThan scalar(0)))
      1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
    6. else
      1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    7. ChangeSubactionRestartFrame(SpecialNEnd)
  5. else
    1. SetEdgeSlide(Airbourne)
    2. SetAirGround(10)
    3. if ((InternalConstantInt (0xfa4) GreaterThan scalar(0)))
      1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
      2. PreviousInterruptAddRequirement(InAir)
    4. else
      1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
      2. PreviousInterruptAddRequirement(InAir)
    5. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
    6. ChangeSubactionRestartFrame(SpecialAirNEnd)

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(22)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3) }