PM3.02 - Sheik - Action - 0x11d

Entry Script

  1. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(1), action: FallSpecial, requirement: (AnimationEnd) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialHi)
      3. else
        1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
        2. SetAirGround(6)
      4. EnableInterrupt(0)
      5. DisableInterrupt(1)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirHi)
      3. else
        1. ChangeSubaction(SpecialAirHi)
        2. SetAirGround(10)
      4. DisableInterrupt(0)
      5. EnableInterrupt(1)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }