PM3.02 - Sheik - Action - 0x11b

Entry Script

  1. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  3. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 0 }
  4. CallEveryFrame { thread_id: 9, script: 0x17760 }
  5. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  6. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(15)
      3. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
        1. ChangeSubactionRestartFrame(SpecialSEnd)
      4. else
        1. ChangeSubaction(SpecialSEnd)
      5. EnableInterrupt(0)
      6. DisableInterrupt(1)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(100)
      3. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
        1. ChangeSubactionRestartFrame(SpecialAirSEnd)
      4. else
        1. ChangeSubaction(SpecialAirSEnd)
      5. DisableInterrupt(0)
      6. EnableInterrupt(1)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
    4. LoopRest

Exit Script

  1. ArticleRemove(2)