PM3.6 - Falco - Action - 0x116 Final
            Entry Script
            - FinalSmashEnter
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- SetAirGround(50)
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(FinalStart)
 
- else- ChangeSubaction(FinalStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(FinalAirStart)
 
- else- ChangeSubaction(FinalAirStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script