PM3.6 - Falco - Action - 0xa JumpSquat

Entry Script (Common)

  1. Subroutine(0x9019cd48)
  2. CreateInterrupt { interrupt_id: None, action: Jump, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
  4. CreateInterrupt { interrupt_id: Some(10099), action: SpecialHi, requirement: (ButtonPress value(1)) }
  5. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc72)))
  6. PreviousInterruptAddRequirement(OnGround)
  7. Subroutine(0x9019bdb0)
  8. Subroutine(0x9019cdc8)
  9. CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
  10. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
  11. PreviousInterruptAddRequirement(OnGround)
  12. CallEveryFrame { thread_id: 9, script: 0xdc44 }

Exit Script (Common)