PM3.6 - Falco - Action - 0x118

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(277)))
    1. CreateInterrupt { interrupt_id: None, action: SpecialLw, requirement: (AnimationEnd) }
    2. ControllerClearBuffer
    3. ControllerUnk01
    4. CallEveryFrame { thread_id: 9, script: 0x282cc }
    5. loop Infinite times:
      1. DisableMovement(DisableVertical)
      2. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(CustomAnimShineHit)
        4. else
          1. ChangeSubactionRestartFrame(CustomAnimShineHit)
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      3. else
        1. SetEdgeSlide(Airbourne)
        2. SetAirGround(10)
        3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(CustomAnimShineAirHit)
        4. else
          1. ChangeSubactionRestartFrame(CustomAnimShineAirHit)
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      4. LoopRest
  2. else
    1. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(6)
      3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
      4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
      5. ChangeSubactionRestartFrame(SpecialHiLanding)
      6. EnableInterrupt(10146)
    2. else
      1. CallEveryFrame { thread_id: 9, script: 0x1bd2c }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(0)
      4. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
      5. ChangeSubactionRestartFrame(SpecialHiFall)
      6. EnableInterrupt(10026)
      7. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }

Exit Script