PM3.6 - Jigglypuff - Action - 0x11c

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. if (FacingRight)
    1. IntVariableSet { variable: RandomAccessInt (0x6), value: 470 }
    2. IntVariableSet { variable: RandomAccessInt (0x7), value: 479 }
  7. else
    1. IntVariableSet { variable: RandomAccessInt (0x6), value: 469 }
    2. IntVariableSet { variable: RandomAccessInt (0x7), value: 478 }
  8. FloatVariableSet { variable: RandomAccessFloat (0xf), value: 1 }
  9. Subroutine(0x16df8)

Exit Script