PM3.6 - Jigglypuff - Action - 0x112 SpecialN

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  3. if (FacingRight)
    1. IntVariableSet { variable: RandomAccessInt (0x6), value: 463 }
    2. IntVariableSet { variable: RandomAccessInt (0x7), value: 472 }
  4. else
    1. IntVariableSet { variable: RandomAccessInt (0x6), value: 462 }
    2. IntVariableSet { variable: RandomAccessInt (0x7), value: 471 }
  5. FloatVariableSet { variable: RandomAccessFloat (0xf), value: 1 }
  6. Subroutine(0x16df8)

Exit Script