PM3.6 - Jigglypuff - Action - 0x116 Final
            Entry Script
            - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- if (FacingRight) - IntVariableSet { variable: RandomAccessInt (0x0), value: 492 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 497 }
 
- else- IntVariableSet { variable: RandomAccessInt (0x0), value: 491 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 496 }
 
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 6 })] }
 
- else- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 6 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 6 })] }
 
- else- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 6 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(286))) - FinalSmashExit