PM3.6 - Lucario - Action - 0x11c

Entry Script

  1. if ((LongtermAccessFloat (0x1c) Equal scalar(10)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x1c), value: 0 }
    2. SetEdgeSlide(Airbourne)
    3. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
    4. SetAirGround(10)
    5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    6. PreviousInterruptAddRequirement(InAir)
    7. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
    8. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(7)))
    9. ChangeSubactionRestartFrame(SpecialHiCancel)
  2. else
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
      4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
      5. ChangeSubactionRestartFrame(SpecialHiEnd)
      6. EnableInterrupt(10146)
    2. else
      1. SetEdgeSlide(Airbourne)
      2. EnableInterruptGroup(CliffCatch)
      3. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
      4. SetAirGround(10)
      5. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
      6. ChangeSubactionRestartFrame(SpecialAirHiEnd)
      7. EnableInterrupt(10026)
      8. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }

Exit Script