PM3.6 - Lucario - Action - 0x120
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 483 }
- IntVariableSet { variable: LongtermAccessInt (0x46), value: 484 }
- CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x18fa8)
- Subroutine(0x190c8)
- EnableInterrupt(0)
- DisableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- SetAirGround(6)
- else
- Subroutine(0x18fe8)
- Subroutine(0x19110)
- DisableInterrupt(0)
- EnableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- SetAirGround(10)
- LoopRest
Exit Script