PM3.6 - Lucario - Action - 0x120

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 483 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 484 }
  4. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  5. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  6. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x18fa8)
      2. Subroutine(0x190c8)
      3. EnableInterrupt(0)
      4. DisableInterrupt(1)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      6. SetAirGround(6)
    2. else
      1. Subroutine(0x18fe8)
      2. Subroutine(0x19110)
      3. DisableInterrupt(0)
      4. EnableInterrupt(1)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      6. SetAirGround(10)
    3. LoopRest

Exit Script