PM3.6 - Luigi - Subroutine - 0x16fe0

  1. LedgeGrabEnable(Disable)
  2. SyncWait(1.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 1, size: 6.25, x_offset: 0.0, y_offset: 0.0, z_offset: 3.91, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Coin, unk1: false, sound_level: 1, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 1, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 5.86, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Coin, unk1: false, sound_level: 1, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(1.0)
  6. ResetVerticalVelocityAndAcceleration(false)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  8. SyncWait(1.0)
  9. ChangeHurtBoxStateAll { state: Normal }
  10. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  11. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  12. AsyncWait(24.0)
  13. DeleteAllHitBoxes