PM3.6 - Luigi - Subroutine - 0x18588

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. UnknownEvent { namespace: 0xc, code: 0x28, unk1: 0x0, arguments: [] }
    2. ChangeSubaction(SpecialSWallEnd)
    3. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
    4. SetAirGround(17)
    5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }