PM3.6 - Wario-Man - Action - 0x123

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. SlopeContourStand { leg_bone_parent: 1 }
  6. DisableMovement(DisableHorizontal)
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(ShoulderChargeSquat)
      4. else
        1. ChangeSubaction(ShoulderChargeSquat)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(100)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(ShoulderChargeSquat)
      4. else
        1. ChangeSubaction(ShoulderChargeSquat)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script