PM3.6 - Wario-Man - Action - 0x126

Entry Script

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
  2. if (OnGround)
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x7a) }
  3. else
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x7a) }
  4. CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (EnteringOrIsInHitLag) }
  5. CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (TouchingAFloorWallOrCeiling value(2)) }
  6. PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x79))
  8. CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (TouchingAFloorWallOrCeiling value(4)) }
  9. PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) GreaterThan scalar(0)))
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x79))
  11. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  12. PreviousInterruptAddRequirement(InAir)
  13. DisableMovement(DisableHorizontal)
  14. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  15. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(WarioManShoulderChargeAir)
      4. else
        1. ChangeSubaction(WarioManShoulderChargeAir)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(0)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(WarioManShoulderChargeAir)
      4. else
        1. ChangeSubaction(WarioManShoulderChargeAir)
      5. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    5. LoopRest

Exit Script