PM3.6 - Wario-Man - Action - 0x130

Entry Script

  1. IntVariableSet { variable: LongtermAccessInt (0x63), value: 1 }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. ChangeSubaction(Final_2)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        2. SyncWait(1.0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. ChangeSubaction(FinalAir)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        2. SyncWait(1.0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script