Brawl - Pikachu - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- ChangeSubactionRestartFrame(SpecialS)
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (BoolIsTrue RandomAccessBool(EnableJabLoop)) }
Exit Script