Brawl - Pikachu - Action - 0x11c
Entry Script
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 468 }
- IntVariableSet { variable: LongtermAccessInt(Temp2), value: 472 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
- CallEveryFrame { thread_id: 9, script: 0x168e8 }
- loop Infinite times:
- Subroutine(0x16298)
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- EnableInterrupt(10147)
- DisableInterrupt(10146)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script