LXP2.1 - Ganon-Mage - Action - 0x117
Entry Script
- if (BoolIsTrue LongtermAccessFloat (0x57))
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 90, kbg: 70, wdsk: 0, bkb: 60, effect: Aura, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- ChangeSubactionRestartFrame(ThrowHi)
- SetAirGround(17)
- SetEdgeSlide(Airbourne)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- else
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 464 }
- IntVariableSet { variable: LongtermAccessInt (0x46), value: 465 }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(1)] }
- if (OnGround)
- Subroutine(0x4c0c0)
- else
- Subroutine(0x4c128)
- UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 64 })] }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonRelease value(1)) }
- CreateInterrupt { interrupt_id: None, action: SpecialLw, requirement: ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc72))) }
- PreviousInterruptAddRequirement((LongtermAccessInt (0x63) GreaterThan scalar(1)))
- PreviousInterruptAddRequirement(InAir)
- SetAirGround(12)
- CallEveryFrame { thread_id: 9, script: NONE Other 0x23f0 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x4c1b0)
- Subroutine(0x4c0c0)
- ResetVerticalVelocityAndAcceleration(true)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.2, x_set: false, y_set: false })
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x4c1d0)
- Subroutine(0x4c128)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script