LXP2.1 - Ganon-Mage - Action - 0x11c

Entry Script

  1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 15 }
  2. TagDisplay(false)
  3. loop Infinite times:
    1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
    3. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(6)
    4. SetAnimationAndTimerFrame(14.0)
    5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
    6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    7. LoopRest
    8. loop Infinite times:
      1. DeleteAllHitBoxes
      2. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. if (not(BoolIsTrue LongtermAccessFloat (0x73)))
          1. ChangeSubactionRestartFrame(SpecialHiEnd)
        4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 115 })] }
        6. EnableInterrupt(10146)
      3. else
        1. if (TouchingAFloorWallOrCeiling)
          1. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
        2. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(true)] }
        3. SetEdgeSlide(Airbourne)
        4. EnableInterruptGroup(CliffCatch)
        5. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
        6. SetAirGround(0)
        7. ChangeSubactionRestartFrame(SpecialHiEndAir)
        8. EnableInterrupt(10026)
        9. ToggleInterrupt { interrupt_type: AirSpecial, interrupt_id: 10099 }
        10. ToggleInterrupt { interrupt_type: AirDodge, interrupt_id: 10060 }
        11. if (BoolIsTrue LongtermAccessFloat (0x73))
          1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
          2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
        12. else
          1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
          2. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
      4. LoopRest
      5. loop Infinite times:
        1. if (OnGround)
          1. SetEdgeSlide(StayOn)
          2. SetAirGround(6)
          3. ChangeSubactionRestartFrame(SpecialHiEnd)
          4. EnableInterrupt(10026)
        2. else
          1. ChangeSubactionRestartFrame(FallSpecial_1)
        3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  2. TagDisplay(true)