LXP2.1 - Ganon-Mage - Action - 0x11b

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  2. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
  3. CallEveryFrame { thread_id: 9, script: 0x4b4c0 }
  4. ChangeSubactionRestartFrame(SpecialHiMove)
  5. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(2)] }
  6. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(1)) }
  7. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(14))) }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      3. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(2)) }
      4. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(4)) }
    2. else
      1. if (TouchingAFloorWallOrCeiling)
        1. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
      2. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (OnGround) }
      3. SetEdgeSlide(Airbourne)
    3. LoopRest

Exit Script