LXP2.1 - Ganon-Mage - Action - 0x114 SpecialHi
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.2))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) LessThan scalar(0.2)))
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(AnimationEnd)
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialHiStart)
- else
- ChangeSubactionRestartFrame(SpecialHiStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x73) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(17)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirHiStart)
- else
- ChangeSubactionRestartFrame(SpecialAirHiStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if ((InternalConstantInt(PreviousAction) Equal scalar(12)))
- IfStatementAnd (BoolIsTrue LongtermAccessBool (0x78))
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 1 }
- if ((LongtermAccessInt(JumpsUsed) NotEqual InternalConstantInt(MaxJumpCount)))
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x73) }
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
- else
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x73) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script