LXP2.1 - Geno - Action - 0x113 SpecialS
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- if (BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 468 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 470 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 467 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 469 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonPress }, Value(1)] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Value(2), Scalar(467.0)] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 0 }), Value(4), Scalar(24.0)] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonPress }, Value(1)] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Value(2), Scalar(469.0)] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 0 }), Value(4), Scalar(24.0)] }
- LoopRest
- if (BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 468 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 470 }
Exit Script
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16), Bool(true), Bool(true)] }