LXP2.1 - Geno - Action - 0x11 Squat

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. Subroutine(0xeabc)
  5. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
  6. EnableInterruptGroup(GroundCatch)
  7. ClearInterruptGroup(PassThroughPlat)
  8. CreateInterrupt { interrupt_id: None, action: Pass, requirement: ((RandomAccessInt (0x0) Equal scalar(0))) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. ClearInterruptGroup(Main)
  11. EnableInterruptGroup(PassThroughPlat)
  12. ChangeSubactionRestartFrame(Squat)

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(18)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(41)))
    2. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(189)))
    3. IfStatementAnd (BoolIsTrue LongtermAccessBool (0x74))
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(91), Bool(false), Bool(false)] }
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 4, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }