LXP2.1 - Geno - Action - 0x118

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (ChangeInAirGroundState) }
  6. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(10)))
  7. PreviousInterruptAddRequirement(OnGround)
  8. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(18)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubactionRestartFrame(AttackDash)
      4. else
        1. ChangeSubaction(AttackDash)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(0)
      4. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubactionRestartFrame(AttackDashAir)
      5. else
        1. ChangeSubaction(AttackDashAir)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script