LXP2.1 - Geno - Action - 0x119
Entry Script
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalEnd)
- else
- ChangeSubaction(FinalEnd)
- SetAirGround(6)
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalAirEnd)
- else
- ChangeSubaction(FinalAirEnd)
- SetAirGround(12)
- DisableInterrupt(10146)
- EnableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script
- FinalSmashExit