P+ - Charizard - Action - 0x85 GlideDirection

Entry Script

  1. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(2)] }
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x16) }
  3. CreateInterrupt { interrupt_id: Some(10032), action: GlideLanding, requirement: (OnGround) }
  4. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThanOrEqual InternalConstantInt (0xc61)))
  5. PreviousInterruptAddRequirement((InternalConstantInt(XVelocity) GreaterThanOrEqual InternalConstantInt (0xc62)))
  6. EnableInterruptGroup(AirLanding)
  7. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(2)) }
  8. PreviousInterruptAddRequirement(InAir)
  9. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(1)) }
  10. PreviousInterruptAddRequirement(InAir)
  11. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  12. PreviousInterruptAddRequirement(InAir)
  13. CreateInterrupt { interrupt_id: Some(10078), action: GlideAttack, requirement: (ButtonPress value(0)) }
  14. PreviousInterruptAddRequirement(InAir)

Exit Script (Common)