P+ - Charizard - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  2. IntVariableSet { variable: RandomAccessInt (0x0), value: 471 }
  3. IntVariableSet { variable: RandomAccessInt (0x1), value: 472 }
  4. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt (0xfb2) }
  5. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb3) }
  6. FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt (0xfb4) }
  7. FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt (0xfb8) }
  8. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt (0xfb7) }
  9. FloatVariableSet { variable: RandomAccessFloat (0x9), value: InternalConstantInt (0xfb9) }
  10. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt (0xfb5) }
  11. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4022 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
  12. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 16 }
  13. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  14. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(18)))
  15. Subroutine(Offset { offset: 0xffffffff, origin: 0x16f20 })
  16. DisableInterrupt(10002)

Exit Script