P+ - Roy - Action - 0x54 DownBound
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- PreviousInterruptAddRequirement(AnimationEnd)
- if ((LongtermAccessInt(HitstunFramesRemaining) GreaterThanOrEqual scalar(14)))
- CreateInterrupt { interrupt_id: None, action: DownAttack, requirement: (ButtonHeld value(0)) }
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(AnimationEnd)
- CreateInterrupt { interrupt_id: None, action: DownAttack, requirement: (ButtonHeld value(1)) }
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(AnimationEnd)
- CreateInterrupt { interrupt_id: None, action: DownForward, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc6d))) }
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(AnimationEnd)
- CreateInterrupt { interrupt_id: None, action: DownStand, requirement: (OnGround) }
- PreviousInterruptAddRequirement(AnimationEnd)
- if (BoolIsTrue RandomAccessBool(EnableJabEnd))
- ChangeSubactionRestartFrame(DownDamageU)
- else
- ChangeSubactionRestartFrame(DownDamageD)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool (0x1d))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool (0x1d))
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- BoolVariableSetTrue { variable: RandomAccessBool (0x1d) }
Exit Script (Common)