P+ - Roy - Action - 0x11a

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
    1. ChangeSubactionRestartFrame(SpecialNCrit)
    2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(OnGround)
    5. SetEdgeSlide(Unknown(2))
    6. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
    7. SetAirGround(16)
  2. else
    1. Subroutine(0x31fa4)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
    3. Subroutine(0x1d2b8)
    4. ControllerUnk02
    5. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 283 }
    6. CallEveryFrame { thread_id: 9, script: 0x1d2e8 }
    7. Subroutine(0x1d498)
    8. if (BoolIsTrue RandomAccessBool (0x15))
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 471 }
      2. IntVariableSet { variable: RandomAccessInt (0x1), value: 480 }
    9. else
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 472 }
      2. IntVariableSet { variable: RandomAccessInt (0x1), value: 481 }
    10. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
    11. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
    12. BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
    13. Subroutine(0x7ed0)

Exit Script

  1. SoundEffectStop(4386)