P+ - Roy - Action - 0x11a
Entry Script
- if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
- ChangeSubactionRestartFrame(SpecialNCrit)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- SetEdgeSlide(Unknown(2))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- SetAirGround(16)
- else
- Subroutine(0x31fa4)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- Subroutine(0x1d2b8)
- ControllerUnk02
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 283 }
- CallEveryFrame { thread_id: 9, script: 0x1d2e8 }
- Subroutine(0x1d498)
- if (BoolIsTrue RandomAccessBool (0x15))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 471 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 480 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 472 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 481 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
- Subroutine(0x7ed0)
Exit Script
- SoundEffectStop(4386)