P+ - Roy - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  2. EnableInterruptGroup(CliffCatch)
  3. CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
  4. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  5. PreviousInterruptAddRequirement((InternalConstantInt (0x3ec) LessThan scalar(0)))
  6. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  8. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(20)))
  9. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(InAir)
  11. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. ChangeSubactionRestartFrame(SpecialHi)
  12. else
    1. SetEdgeSlide(Airbourne)
    2. ChangeSubactionRestartFrame(SpecialAirHi)
  13. CallEveryFrame { thread_id: 9, script: 0x1d9c0 }

Exit Script