P+ - Samus - Action - 0x12 SquatWait

Entry Script

  1. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23062 })] }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. Subroutine(0x80fae6dc)
  4. ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10097 }
  5. ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10098 }
  6. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
  7. if ((InternalConstantInt (0x5a93) Equal scalar(1)))
    1. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10044 }
    2. Subroutine(0x80fae884)
    3. Subroutine(0x80fae8fc)
  8. CreateInterrupt { interrupt_id: Some(10052), action: SquatRv, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc3d))) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. if ((InternalConstantInt(PreviousAction) Equal scalar(41)))
    1. IfStatementAnd (BoolIsTrue LongtermAccessBool (0x78))
    2. Subroutine(0xf5b0)
  11. else
    1. if ((InternalConstantInt(PreviousAction) Equal scalar(19)))
      1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(20)))
      2. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(285)))
      3. Subroutine(0xf5b0)
    2. else
      1. loop Infinite times:
        1. if ((InternalConstantInt (0x5223) Equal scalar(45)))
          1. ChangeSubactionRestartFrame(SquatWaitItem)
          2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21027 }), Value(2), Scalar(45.0)] }
        2. else
          1. Switch(1001, 43)
          2. Case(1)
          3. ChangeSubactionRestartFrame(SquatWait_1)
          4. Case(-1)
          5. SetAnimationAndTimerFrame(0.0)
          6. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
          7. ChangeSubactionRestartFrame(SquatWait)
          8. EndSwitch
          9. SyncWait(1.0)
          10. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
        3. LoopRest

Exit Script (Common)