P+ - Samus - Action - 0x32 AttackHi4
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((LongtermAccessInt (0x63) Equal scalar(1)))
- ChangeSubactionRestartFrame(AttackHi4Ice)
- else
- ChangeSubactionRestartFrame(AttackHi4)
Exit Script (Common)