PM3.6 - Luigi - Action - 0x119
            Entry Script
            - CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times: - if (OnGround) - SetAirGround(103)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop)) - ChangeSubaction(SpecialSEnd)
 
- else- ChangeSubactionRestartFrame(SpecialSEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
 
- EnableInterrupt(10000)
- DisableInterrupt(10002)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
 
- else- Subroutine(0x21d68)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop)) - ChangeSubaction(SpecialAirSEnd)
 
- else- ChangeSubactionRestartFrame(SpecialAirSEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
 
- EnableInterrupt(10002)
- DisableInterrupt(10000)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script