PM3.6 - Luigi - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(Final)
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(107)
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. ArticleEvent(1)
  2. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
  3. UnknownEvent { namespace: 0x11, code: 0x1d, unk1: 0x0, arguments: [Value(8)] }
  4. CameraNormal
  5. UnknownEvent { namespace: 0xc, code: 0xd, unk1: 0x0, arguments: [] }