PM3.6 - Luigi - Action - 0x113 SpecialS

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
  4. CallEveryFrame { thread_id: 9, script: 0x23a44 }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(100)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(101)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirSStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirSStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
    4. LoopRest

Exit Script