PM3.6 - Luigi - Action - 0x113 SpecialS
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
- CallEveryFrame { thread_id: 9, script: 0x23a44 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(100)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSStart)
- else
- ChangeSubactionRestartFrame(SpecialSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(101)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirSStart)
- else
- ChangeSubactionRestartFrame(SpecialAirSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- LoopRest
Exit Script