PM3.6 - Luigi - Action - 0x11c
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalEnd)
- else
- ChangeSubactionRestartFrame(FinalEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- EnableInterrupt(10000)
- DisableInterrupt(10002)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalAirEnd)
- else
- ChangeSubactionRestartFrame(FinalAirEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- EnableInterrupt(10002)
- DisableInterrupt(10000)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script