PM3.6 - Luigi - Action - 0x114 SpecialHi
Entry Script
- Subroutine(0x21838)
- IntVariableSet { variable: RandomAccessInt (0x1), value: 475 }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt (0xfa0) }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfa1) }
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt (0xfa2) }
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt (0xfa6) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt (0xfa5) }
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: InternalConstantInt (0xfa7) }
- FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt (0xfa3) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4004 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 283 }
- Subroutine(Offset { offset: 0xffffffff, origin: 0x186e4 })
Exit Script