PM3.6 - Pit - Action - 0x11a

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  3. if (BoolIsTrue RandomAccessBool (0x11))
    1. IntVariableSet { variable: RandomAccessInt (0x1), value: 468 }
    2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 476 }
    3. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 6 }
    4. IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 14 }
  4. else
    1. IntVariableSet { variable: RandomAccessInt (0x1), value: 469 }
    2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 477 }
    3. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 7 }
    4. IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 15 }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. EnableInterrupt(10000)
      6. DisableInterrupt(10002)
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(100)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Bool(true)] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 })] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. EnableInterrupt(10002)
      6. DisableInterrupt(10000)
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(279)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(280)))
    2. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(281)))
    3. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(282)))
  2. else
    1. ArticleAnimation(0)
    2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
    3. ArticleRemove(1)